A 2 player VR game created for the KBB Awards 2019 event. In the style of steam punk, players compete to collect as many ducks as possible. Matching ducks to the same coloured buckets yields extra points. Collecting the golden duck sprays mist into the opposing
player losing valuable seconds.
This game used Unity’s UNET system to create and so knowledge of networking was required for this project to become a success.
Manually created scripts were required in order to synchronise Leap Motion hand actions across the network.
The concept of object ownership was required in order for ducks to attach to a players fishing rod.
Buoyancy scripts were required for the ducks to float on the water and rope physics required for the fishing line itself.
Gameobject recording was used for the winning animation.