Modelling and animation by Luke Gray
This Whack-A-Mole game was created for the KBB Awards ceremony 2017. The aim was to make VR a fun and challenging experience. The game also made Leap Motion hand tracking system a core part of the game.
My role was to lead coding development for the project. This included: the main game loop, keeping track of current scores and saving the top 5 scores which would be displayed in game. Due to the large number of players, we also required a ticketing system that associated a score to a player.
The evening was a great success and attracted a large audience. I was able to interact with potential clients and enhanced my communication skills.